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Miscellaneous Info
Resetting
the Time In GS (for some reason this feature was removed from C), you can reset the time of the game by pressing Down-Select-B at the start up screen. [Warning: You can erase your game accidentally by pressing Up-Select-B. Be careful not to confuse the two.] Of course, you need a password to get to this feature. Use the following process to calculate your password: First, take the first 5 characters of your Trainer Name and get the hexadecimal value of each character using the following chart: Add all of these values together. Keep this number in mind. Next, take your Trainer ID Number and convert it to hexadecimal (the Window's calculator in scientific mode should work the best). Then, separate it into separate bytes by separating the numbers at every 2 digits, starting from the left to the right. [Example: 1D3B separates into 1D and 3B, 3CD separates into 03 and CD.] Then, add the separate bytes together. Keep this number in mind. Then, take the amount of money you currently have on you (not the money your mom has) and convert it to hex. Separate like before, and add the bytes together. Keep this number in mind. Finally, add the Trainer Name value, Trainer ID value, and Money value together, convert to decimal, and you will have you answer. Almost every characteristic of Unown is based on their genes. Their shape and the type of Hidden Power, along with strength, is determined by DVs, not to mention their stats. How they relate can be expressed mathematically. An Unown's shape can be discovered by using the following formula: Ushape = int((A+D+S+C) / 10) + 1 For A, D, S, & C, use the following chart:
Use the DVs of the Unown and find the appropriate values for each. Use the Attack DV to find A in the top row, Defense DV to find D in the second row, and so on. Then plug the values into the formula and solve. The number you get represents each letter of the alphabet.
1
= A This is your letter. [Note: Not all letters are accessible until you answer the 4 puzzles around the Ruins.] In the Bug Catching Contest, your Pokemon is given a score based on the Pokemon's stats. Use the following formula to find your score: Score = (MaxHP * 4) + Att + Def + Spd + SpA + SpD + n + (int(CurrentHP / 8)) + 1 Most variables above are self-explanatory, except for n. n is complicated. n starts at 0.
If
the Defense DV is odd, n = n + 16 This Score number is your score. In GSC, if you talk to certain trainers after you battle (or just talking to some), they will give you their phone number. Some will call for a rematch, while others will call just to talk. In C, some people will call and give you info, and sometimes an item. Here is a list of all the phone trainers, where they are, and what gift they give in C, as well as how to get it: * From the 5th (?) battle on, you can steal HP Up & Protein. ** Todd calls when there is a discount sale. At this time, items' prices change: Discount A
Discount B
*** When you get 30 points on the Blue Card, you receive Buena's phone number. With Buena's phone number, you can call in your "Buena's Password" answers. In C, you receive the Odd Egg from the Old Man at the Day Care. When it hatches, it will be either Pichu, Cleffa, Igglybuff, Tyroque, Smoochum, Elekid, or Magby. This baby will know "Dizzy Punch". Its DV/IV/Genes have a 50-50 chance of either being 2AAA, which makes the Pokemon shiny, or 0000, which is a s low as they go. They will have their regular Level 5 moves, and will take 5,120 steps to hatch. Here are the chances of getting each Pokemon:
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